Syntax:  CYBER [resolution | SETUP] [@<level filename>] [/Q]
		resolution = 320,360,640,800,1024,1280,MAXX
		/Q = Quick load (skip opening animations and memos)

Game Play
=========
	Mouse control
	------------------
	Left-Button     Accelerate/Set-Cruise
	Right-Button    Brake/Cancel-Cruise
	Both-Buttons    Look around (bike keeps moving) (or press Ctrl key)

	Keystrokes
	--------------------
	Space               Fire current weapon
	W/1/2/3/4           Switch weapons
	PgUp/PgDn           Change window size
	Alt                 Extend view to maximum as long as held down
	Shift,R             Rear view
	Ctrl                Look around (or both mouse buttons)
	Tab                 View map/zoom map
	Z,T                 Thrusters
	F1,O                Overlook mode
	F2,L                Headlights On/Off
	F3,H                Heads Up Display (H.U.D.) Color
	F4,C                Center Mark On/Off
	Ctrl-Alt-F5         Attempt Self Destruct
	B                   Look straight down (useful only when flying)
	Arrow Keys          Crude control of bike (regardless of view)
	F11                 CyberMaxx headset tracking toggle
	F12                 CyberMaxx 2d/3d toggle
	Enter               Enter message to other players (multi-player mode)
			Enter           Send message
			Shift-Enter     Send message to team members only
			Up-Arrow        Message history recall


All Editing Modes
==================
	Mouse control
	------------------
	Left-Button         Look around
	Right-Button        Move up/down and left/right
	Both-Buttons        Move forward in direction facing
	Alt-Both-Buttons    Move quickly forward in direction facing

	Miscellaneous/Characteristics
	-----------------------------
	Plus/Minus          Switch characteristics -- possible characteristics
							Headlight intensity
							Ambient percent
							Gravity
							Fly in time
							Music
							Background bitmap
							Track number
							Security time

	Ctrl-Plus/Minus     Change value of current characteristic
	Enter/Escape        Save stuff/Save stuff and exit
	F2                  Toggle editing mode (block/vehicle)
	Tab                 View map (see overview of entire world)
	Ctrl-Tilde          Start/Stop recording keystroke macro
	Alt-Tilde           Play keystroke macro


	F10 = Enter recording mode for current track
	--------------------------------------------
		Delete      Erase previous track
		Enter       Start/Stop recording (starting erases previous track)
		Escape      Exit recording mode

	Fly-In
	------
	F3              Set next fly point
	Ctrl-F3         Clear all fly points
	F4              Execute fly-in

	Coloring
	--------
	F5/F6       Change current floor color
	F7/F8       Change current wall color
				Note: Some Alt-O objects use current floor/wall color
					  when placed.  Some vehicles do as well.


Block Editing Mode (F2 = Change to vehicle editing mode)
=======================================================
	Block/Polygon coloring (note: see F5-F8 above)
	----------------------------------------------
	Alt-(1-8)   Save current floor/wall color to buffer
	(1-8)       Set current floor/wall color from buffer
	Alt-C       Change current floor/wall color to that of selected block
	C           Set selected block(s) to current floor/wall color

	Block placement (all keys delete block if one already exists)
	-------------------------------------------------------------
	Space       Drop current block type in current color
	Alt-L       Drop light source (intensity same as headlight)
	Alt-P       Drop current prize
	Alt-O       Drop current polygon object in current color (if applicable)
	Shift-O     Same as Alt-O (only it will not delete an existing object)
	Ctrl-O      Drop 20 of current polygon object randomly within
				selected area.
	Ctrl-R      Drop 1000 randomly placed blocks of last used color
	Ctrl-F      Drop 1000 randomly placed floor blocks of last used color
	Ctrl-W      Place world-edge markers
	Ctrl-Alt-R  Remove all randomly placed blocks
	Ctrl-Alt-F  Remove all randomly placed floor blocks
	Ctrl-Alt-W  Remove all world-edge markers
	Ctrl-Alt-D  Randomly delete 20 objects from selected area (thinning trees)
	P           Start/Stop platform (Shift-P == abort platform)
	R           Start/Stop ramp (Shift-R == abort ramp)

	Block Movement + Types
	----------------------
	Lf/Rt/Up/Dn     Move current position in X/Z (relative to orientation)
	PgUp/PgDn       Move current position in Y
	Home            Move current position to object in current point of view
	Alt-Home        Move current point of view to current position
	Alt-V           Find next object of same type as current position object
	Ctrl-Lf/Rt      Change current block type
	Ctrl-Home/End   Change side-height of slant block to be placed
	Ctrl-PgUp/PgDn  Change other-side-height of slant block to be placed
	Ctrl-I          Invert sides of slant block to be placed

	Block Selection
	---------------
	S               Start/Stop selection (in yellow -- resizing)
	Shift-Delete    Cut selected items (do a copy and a delete)
	Ctrl-Insert     Copy selected items (hit S to abort copy)
	Shift-Insert    Paste copied stuff to current selector postion
	Ctrl-Alt-Lf/Rt  Rotate currently buffered stuff

	Lights
	------
	Alt-L           Drop light source (intensity same as headlight)
	Alt-Plus/Minus  Change intensity of selected light source

	Polygon Objects
	------------------------------
	Alt-O           Drop current polygon object in current color
	Alt-Lf/Rt       Rotate currently selected polygon object (45 degrees)
	Alt-Up/Dn       Change currently selected polygon object
	Alt-PgUp/PgDn   Change currently selected polygon object (by category)
	Shift-O         Same as Alt-O (only it will not delete an existing object)
	Shift-Letter    Quick just to next category with that letter

	Prizes
	----------------------
	Alt-P           Drop current prize
	Alt-Lf/Rt       Rotate currently selected prize (45 degrees)
	Alt-Up/Dn       Change currently selected prize

	Turrets
	----------------------
	Alt-E           Drop current turret
	Alt-Lf/Rt       Rotate currently selected turret (45 degrees)
	Alt-Up/Dn       Change currently selected turret

Vehicle Editing Mode (F2 = Change to block editing mode)
=======================================================
	Insert          Insert a new vehicle on current track
	Delete          Delete currently selected vehicle
	Lf/Rt           Switch currently selected vehicle
	Up/Dn           Move currently selected vehicle along track
	Shift-Up/Dn     Move currently selected vehicle along track quickly
	Ctrl-R          Move currently selected vehicle randomly along track
					(automatically makes sure it is not too close to others)
	Alt-Up/Dn       Change currently selected vehicle type
	Home            Move view to currently selected vehicle


(c)1995 Artificial Software, L.L.C.
